MetaVersus WISH Online (Development Build) [261024] Update
Deck-building duels with a wish on the line! MetaVersus WISH Online!
Hello, Duelists! This is the MetaVersus development team.
'MetaVersus WISH Online' has just been updated.
Note: MetaVersus WISH Online is currently open only to a select group of players. To get access, please visit the Team Crescendo Discord.
Update Details
Match Rules
- Fixed issues related to “Last Turn”.
- Issue where a Second Player's comeback on the Last Turn was reversed again during the Cleanup Phase
- Issue where the Last Turn music and target HP were not displayed if you took fatal damage while a card effect was being used
- Issue where some 'Last Turn!' notices were displayed incorrectly
Duelists
Featured Cards and Skills
- An additional balance patch has been applied. For details, please see the [261022~261029] MetaVersus WISH Online Balance Adjustment Notice post.
- The Additional Rules for the following Duelists have changed:
Korva The Bad Luck card pile has changed from 4 types x 4 cards each → 4 types x 5 cards each. Tibor The “Rage Level Bonus” has been removed. - Fixed the following card effect issues:
Obey “Take 2 damage” is now counted as damage the Rival deals to themselves.
• Devin's skill, Light Riposte, Barrier and similar effects no longer respond to this damage.Prey Spotted Now also deals the additional damage when the Rival discards or gains cards outside of Action Cards, such as through buying, the Combat Phase or skills. • Lightning-Struck Weapon
• Cursed DollFixed an issue where the damage of Frenzy Greataxe was always counted as 0. • Relentless Onslaught
• Choking Smoke
• Light Riposte, etc.Fixed an issue where damage dealt by skills was counted as damage dealt by cards and met card conditions. Vaulted cards • Fixed an issue where vaulted cards could be selected with Ophelia's skill. Vaulted cards can no longer be selected.
• Fixed an issue where the animation for finishing a Vault was displayed incorrectly.Devoted Believer Fixed an issue where the match did not end even when the Rival took fatal damage after this card was put on top of the Draw Deck with Adventurer's Whip. Capture Operation Fixed an issue where the choice UI appeared for the wrong Duelist. The Show Begins Now Fixed an issue where, if the Rival chained this card during your turn and you took fatal damage, it was not treated as fatal damage. - Nersern: Fixed an issue in the Mastery Challenge Missions where '0 cards outside the Market' was achieved when just one type of Korva's Bad Luck cards ran out. Now the entire Bad Luck card pile (20 cards for Korva) must be empty.
- Fixed an issue where some card text appeared garbled.
- Improved the animations for Prey Spotted, Choosing Followers and Cursed Doll.
- Improved the animations related to Korva's “Bad Luck card pile”.
AI Rival Improvements
- AI Rivals now gain and use cards more intelligently.
- AI playing as Nersern, Korva or Cyily: Now uses better strategies.
- AI playing as Giselle: Changed the Market Cards it stocks.
- AI playing as Hilda: Fixed an issue where it bought too many copies of High Stakes.
- Fixed an issue where the AI did not account for cards whose AP Cost is reduced only when a Wishing Star is used.
- Fixed an issue where the AI played cards that damage itself while its own HP was low, taking fatal damage.
Shop
- Added buttons to raise or lower the quantity by 10 for products you can buy in multiples.
- For products you can buy in multiples, you can now tap the number to enter the quantity directly.
Match Modes
Campaign Mode
Tutorial Stage
- Updated the Tutorial Stage content to match card effects changed by the balance patch.
Mastery Stage
- Stage 9 (Disrupt the Rival) is now played as Cyily.
- Adjusted the Rival difficulty of Stages 3, 4, 5 and 9.
Scenario Stage
- Lowered the difficulty of some stages in 'Campaign Mode - Scenario'.
Stage Changes [Nersern] Stage 2 Adjusted AI Rival difficulty [Dana] Stage 4 Adjusted AI Rival difficulty [Devin] Stage 1 Adjusted AI Rival difficulty [Leon] Stage 2 Adjusted AI Rival difficulty [Lucius] Stage 1 Adjusted AI Rival difficulty [Manovez] Stage 3 • Adjusted mission difficulty
◦ Gain 5 → 4 or more Wishing Stars[Ophelia] Stage 2 Adjusted AI Rival difficulty [Yongho] Stage 3 Adjusted AI Rival difficulty [Yirsa] Stage 3 Adjusted AI Rival difficulty [Giselle] Stage 2 Adjusted AI Rival difficulty [Tsart] Stage 2 Adjusted AI Rival difficulty [Kalila] Stage 3 Adjusted AI Rival difficulty [Catherine] Stage 1 Adjusted AI Rival difficulty [Catherine] Stage 2 • Adjusted mission difficulty
◦ Deal 10 → 9 or more damage in a single Combat Phase[Crimson] Stage 2 Adjusted AI Rival difficulty [Crimson] Stage 4 Adjusted AI Rival difficulty [Tibor] Stage 2 • Adjusted AI Rival difficulty
• Adjusted mission difficulty
◦ Deal 10 → 8 or more damage in a single Combat Phase - Using the “Rewind Pocket Watch” item right after using a skill now undoes only the skill, so you can use the skill again. Previously, the actions before the skill were reverted as well.
- Fixed mission completion checks.
- Issue where Giselle's and Manovez's skill uses were not counted toward missions
- Issue where your cards removed by the Rival were not counted toward 'Remove cards' missions
- Issue where weapon damage missions also counted damage blocked by Barrier and similar effects (now only HP actually lost is counted)
- Issue where Cyily's Challenge Mission 'Make the Rival discard cards' was not counted
Battle Lab
- Fixed an issue where the AI Rival difficulty chosen in the Battle Lab was also applied to other AI matches (such as Campaign Mode).
- The actual Rival difficulty is now shown in Cheat Settings during matches.
Bond
- Food gift uses no longer reset every day at midnight. Instead, they now recharge 8 hours later for each Duelist.
- When you give your first gift while your uses are full, the recharge timer starts, and all uses are refilled at once 8 hours later.
- Added a new item: 'Digestive'.
- Using it instantly refills that Duelist's food gift uses.
- You can buy it for 100 Jewels in the Consumable tab of the Shop.
- With 'Auto-use today' turned on, a Digestive is used automatically when you give food to a Duelist who has run out of gift uses.
- In the Duelist hub, a badge now appears on Duelists who have gift uses left and whose favorite food you have.
Item / Bag
- Reorganized item descriptions and categories. Bond materials now have their own category, 'Food Ingredient'.
- In the Item Info window, an item's flavor text now appears in a separate band below its description.
- Reorganized the order of items in the Bag.
Convenience / Graphics
- The Notice screen and Mailbox have a new design.
- Notices are now marked with a different colored band for each type (Update, Maintenance, Event, Notice).
- When you select a different notice, it now shows from the top.
- Fixed an issue on mobile where some text (Mastery guide descriptions, Bag title, Profile, etc.) shrank to a very small size even though it fit in its space.
Bug Fixes
- Fixed various other reported bugs.
For questions about the update or the game, please reach out on the Team Crescendo Discord.
Thank you for your continued interest and support!
