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[261022~261029] MetaVersus WISH Online Balance Adjustment Notice

Deckbuilding duels with a wish on the line! MetaVersus WISH Online!

Hello, Duelists! This is the MetaVersus development team.
To make matches even more intense, we've applied a balance patch to the characters and their cards in 'MetaVersus WISH Online'. Please see the details below.


Neutral Market Cards

TargetBefore→ After
Warm-up +2[5*] Cards,
If there were no cards in the Play Area, +3 AP
+2[5*] Cards,
If there were no cards in the Play Area, +2 AP

Natalia

TargetBefore→ After
Venture Capital+2 Gem Tokens,
You may discard up to 3 [any number of *] Gem Tokens.
Then, for each Gem Token discarded, 2 Damage.
+1 Gem Token,
You may discard up to 3 [any number of *] Gem Tokens.
Then, for each Gem Token discarded, 2 Damage.

Dana

TargetBefore→ After
Extinguished Light Needs 1 Action PointNeeds 0 Action Points
Flash Strike Needs 0 Action PointsNeeds 1 Action Point
2 [4*] Damage,
If the top card of your Draw Deck has a Glow effect, add it to your hand, then additionally +1 AP, 1 Damage.
Otherwise, discard that card.
1 [4*] Damage,
If the top card of your Draw Deck has a Glow effect, add it to your hand, then additionally +1 AP, 2 Damage.
Otherwise, discard that card.
Devoted Believer+1 [4*] Card,
Glow
——
If this card is put on top of your Draw Deck from outside your hand, 1 Damage.
+1 [4*] Card,
Glow
——
If this card is put on top of your Draw Deck from outside your hand, 2 Damage.
Magic Magnifier [Cast the following effect 3 times: *]
+1 AP,
Reveal 1 card from your Draw Deck.
If its Cost is 3 or less, add it to your hand;
otherwise, return it to your Draw Deck.
[Cast the following effect 3 times: *]
+1 AP,
Reveal 1 card from your Draw Deck.
If its Cost is 3 or less, add it to your hand;
otherwise, return it to your Draw Deck.

Glow

Devin

TargetBefore→ After
Max HP5251

Leon

TargetBefore→ After
Galvanize +3[6*] Cards,
During this turn, the base Damage Value of “Warhammer” becomes 6.
+3[5*] Cards,
During this turn, the base Damage Value of “Warhammer” becomes 6.

Manovez

TargetBefore→ After
Max HP5859
SkillCastable once during each Action Phase if you have 1 or more Wishing Stars:
Lose 1 Wishing Star. If you did, choose one:
■ +3 Cards ■ +3 AP ■ +3 Gems
From Turn 4, castable once during each Action Phase:
Lose 1 Wishing Star. If you did, choose one:
■ +4 Cards ■ +4 AP ■ +4 Gems

Cyily

TargetBefore→ After
SkillFrom turn 3 onward, castable once per match:
The rival discards their entire hand, then +3 Cards
From turn 3 onward, castable twice per match:
The rival discards their entire hand, then +3 Cards
Never Let Your Guard Down +1 AP,
[The rival discards cards from their hand, lowest Cost first, until they have 3. *]
If the rival does not have exactly 5 cards in hand, 4 Damage.
+1 AP, 2 Damage,
[The rival discards cards from their hand, lowest Cost first, until they have 3. *]
If the rival does not have exactly 5 cards in hand, an additional 2 Damage.
Blood Moon Needs 0 Action PointsNeeds 1 Action Point
+1 AP,
The rival discards the 1 card[3 cards*] with the lowest Cost from their hand.
+1 Card, +1 AP,
The rival discards the 1 card[3 cards*] with the lowest Cost from their hand.
Choosing Followers +1[4*] Card,
Everyone reveals the top 2 cards of their Draw Deck.
Then you choose one:
■ Each player discards all their revealed cards
■ Each player returns all their revealed cards to their Draw Deck in random order
+1[4*] Card, +1 AP,
Everyone reveals the top 2 cards of their Draw Deck.
Then you choose one:
■ Each player discards all their revealed cards
■ Each player returns all their revealed cards to their Draw Deck in random order

Sio

TargetBefore→ After
Max HP5249
SkillFrom turn 5 onward, castable once per match:
+3 Cards
From turn 5 onward, castable twice per match, once per turn:
+3 Cards

Arianna

TargetBefore→ After
Overflow Needs 1 Action PointNeeds 1[0*] Action Point
+3[7*] Cards+3[4*] Cards

Aeri

TargetBefore→ After
SkillCast once each Buy Phase:
+1 HP each time you buy 1 or more cards with a Cost of 6 or higher
Cast once each Buy Phase:
+2 HP each time you buy 1 or more cards with a Cost of 5 or higher

Ophelia

TargetBefore→ After
Max HP5554

Yongho

TargetBefore→ After
Max HP5352
SkillFrom turn 2 onward, castable once per match at the start of your turn:
Remove 1 card from your Discard Pile. If you do, +1 Card
From turn 2 onward, castable twice per match at the start of your turn, once per turn:
Remove 1 card from your Discard Pile. If you do, +1 Card
Unending Training Cast the following effect twice:
[ You may Remove 1 card from your hand.
If you do, gain 1 card whose Cost is up to 1 higher than that card's
from the Market [into your hand*] . ]
Cast the following effect twice:
[ You may Remove 1 card from your hand.
If you do, gain 1 card whose Cost is exactly 1 higher than that card's
from the Market [into your hand*] . ]

Zesty

TargetBefore→ After
Max HP5453
Joker Needs 1 Action PointNeeds 1[0*] Action Point
Choose 1 kind of Action Card in the Market with an original Cost of 4 or less.
Then cast its effect [twice *] .

Action Cards whose effects last over multiple turns cannot be chosen.
Choose 1 kind of card with a Cost of 6 or less that the rival gained during their previous turn. Then copy 1 of that card and gain it.
Capture Operation Cost 3Cost 4
Remove 1 card[3 cards *] from your hand.
—-
[Right after the rival removes 1 or more cards from their hand] Instant: Reveal and discard this card. If you do, Remove any number of cards from your hand.
You may Remove up to 2[4 *] cards from your hand.
—-
[Right after the rival removes 1 or more cards from their hand] Instant: Reveal and discard this card. If you do, Remove any number of cards from your hand.

Giselle

TargetBefore→ After
Max HP5456
Rogue’s Mark Needs 1 Action PointNeeds 0 Action Points
Set Trap +3 Cards,
If you have a “Dagger” in hand, put 1 of them on top of the rival's Draw Deck.
[ If not, reveal your entire hand, then
gain 1 “Dagger” from the Market and put it on top of the rival's Draw Deck. *]
+3[6*] Cards,
If you have no “Dagger” in hand, gain 1 “Dagger” from the Market into your hand.
Then put every “Dagger” in your hand on top of the rival's Draw Deck.

Tsart

TargetBefore→ After
Max HP5655
SkillCastable once per match, during your Action Phase:
+1 AP
Castable 3 times per match, during your Action Phase, once each:
+3 AP
Genie of the Lamp Lose all AP.
If you lost 1 or more AP, choose one:
■ You may Remove up to X cards from your hand
■ +X Gems ■ X Damage
(X is the AP lost, up to 5[10*])
+2 AP,
Lose all AP.
If you lost 1 or more AP, choose one:
■ You may Remove up to X cards from your hand
■ +X Gems ■ X Damage
(X is the AP lost, up to 5[10*])

Catherine

TargetBefore→ After
Max HP5655
Swordswoman’s Resolve Discard 1 “Longsword” from your hand.
[Count it as discarded.*]
If you do, +4 Cards
Discard 1 “Longsword” and 1 card of your choice from your hand.
[Count them as discarded.*]
If you do, +4 Cards
It’s an ambush! +3[6*] AP.
—-
[ Right after the rival buys a card with cost 6 or more ]
Instant: Reveal this card and put it into the Play Area.
If you do, the rival gains 1 “Stone” from the Market and puts it on top of their Draw Deck.
+2[4*] Cards, +1 AP
—-
[ Right after the rival buys a card with cost 6 or more ]
Instant: Reveal this card and put it into the Play Area.
If you do, the rival gains 1 “Stone” from the Market and puts it on top of their Draw Deck.

Korva

TargetBefore→ After
Additional Rules: Misfortune Pile4 types x 4 each (16 total)4 types x 5 each (20 total)
Max HP5053
SkillCast once per match:
If the Misfortune Pile runs out of cards, 20 Damage
Cast once during each Action Phase:
1 Damage each time you Create 1 or more cards from the Misfortune Pile and give them to the rival

Crimson

TargetBefore→ After
Max HP5452

Tibor

TargetBefore→ After
Additional Rules: Rage Level Bonus • Level 1: +1 Buy
• Level 2: Additionally, +1 Card during the Combat Phase
• Level 3: Additionally, all Weapon Card damage is increased by 1 during the Combat Phase
Deleted
Max HP5654
Savage Showdown Cost 9 / Needs 1 Action PointCost 8 / Needs 2[0*] Action Points
If there was no “Savage Showdown” in the Play Area,
[treat it as if there was none. *]
Draw until you have 10 cards in hand.
For the rest of the match, your base Rage Level becomes 2. (If it drops below 2, it returns to 2)

For the rest of the match, whenever you gain Rage Levels, gain +1 more Rage Level

You can find full details on each character's Max HP, skills and cards in Duelists or Card DB.
Please keep these changes in mind for your matches. If you have any questions, contact us on our official Discord server or by email at help@metaversus.dev.

Thank you.

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