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MetaVersus WISH Online (Dev Build) [260924] Update

A 1:1 deck-building duel between you and me: MetaVersus WISH Online!

Hello, Duelists! This is the MetaVersus development team.
'MetaVersus WISH Online' has just been updated.

Note: MetaVersus WISH Online is currently accessible and playable only by a select group of players. To get access, please visit the Team Crescendo Discord.

Update Details

Characters

  • In the Character Hub, several improvements have been made to giving food to characters:
    • Each time a character receives food, they now briefly change illustration and say a unique line.
    • You can now press the Gift Food button repeatedly. (However, once you have given enough to raise the Bond Rank, repeated presses are blocked until the rank-up animation plays.)
  • Fixed design issues when unlocking a character.
    • Adjusted the size and position of the character illustration shown after a successful unlock.
    • Fixed an issue where the default character illustration briefly appeared after a successful unlock.

Character Cards and Skills

  • A balance patch has been applied. For details, please see the [260924] MetaVersus WISH Online Balance Adjustment Notice notice.
  • The order in which Instant effects are cast has been adjusted.
    • When multiple Instant effects trigger at the same time, they are now cast starting from the leftmost card in your hand.
    • Instant effects are now cast in this order: "When..." effects first, then "Immediately after..." effects.
  • If the time limit runs out while “Gain Market cards” is being cast, the card in the first option is now taken automatically.
  • Fixed an issue where cards with Vault effects cast over multiple turns could be cast by other cards' effects.
  • Several improvements have been made to how Kalila's AMB is displayed:
    • Added an animation when gaining AMB.
    • Fixed misaligned UI for the Rival's AMB count.
  • Fixed an issue where Everett's skill animation did not play.
  • Fixed an issue where Tibor's Rage Level did not increase even when a Wishing Star was gained from Everett's skill.
  • Fixed an issue where Dana's Passive animation appeared every turn.
  • Fixed issues with the following character cards:
    • Fixed an issue where, for effects cast based on a card's Cost, a Cost changed by another effect was not used as is.
    • Improved the odd algorithm behind ‘cast appropriate effect’ on Kalila and Everett character cards.
      • Fixed an issue where ‘cast appropriate effect’ granted AMB even when no card in your deck or the Market could use AMB.
    • Fixed an issue where the effect instruction text of Open the Mystic Grimoire+ was displayed too large.
    • Fixed an issue where Morning Star and Great Sword added their extra damage to the damage total instead of dealing it immediately. (Weapon Card damage is totaled according to the rules.)
    • Fixed issues with Immortality:
      • The ‘damage nullification’ effect applied only the first time
      • The ‘damage nullification’ effect did not end on the rival's turn and carried over into your own turn
      • The Instant animation appeared on the opposing character's side
      • When the Instant effect was cast on your own turn, only the first hit failed to leave you at 1 HP
      • The Instant effect could not be cast by another character's skill
      • Immortality's Remove effect was not recognized, so other linked effects could not be cast
    • Fixed an issue where, when Forbidden Spell was cast multiple times through effects such as “Afterimage”, it tried to cast its effect again even after the special victory had already been won.
    • Fixed an issue where Ember of Reversal did not display the AMB held when used by a Rival other than Kalila.
    • Fixed issues with Unsealing:
      • The upgraded effect could be used without spending a Wishing Star
      • The effect did not end if the target card's AP Cost was 0
      • Cards could be copied and gained through this card's effect
      • The Action Phase ended on its own
    • Fixed issues with Untamed Power:
      • Cards other than played cards (such as gained cards) were excluded when calculating X
      • Weapon Card damage was added when this card was used after casting certain skills
    • After a card's effect is changed by Spell Interruption or Tongue-Tied Magic, casting that card's effect through a skill or card effect now casts the “changed effect” instead of the original.
    • Fixed an issue where the Sealed Victory Stake effect could be cast again with Ophelia's skill.
    • Fixed an issue where the Instant effect of The Show Begins Now was not cast when an Instant effect was passed.
    • Fixed an issue where cards gained into the Play Area were not counted as ‘cards in the Play Area’. (Deployment, Hour of Judgment, Roaring Warhammer, Savage Showdown, Warm-up, etc.)
    • Fixed an issue where Light Riposte reflected every hit of multi-hit damage (2 or more hits). (It now reflects only the first hit.)
    • Fixed an issue where Barrier ignored every hit of multi-hit damage (2 or more hits). (It now ignores only the first hit.)
    • Fixed an issue where Light Riposte and Barrier could not handle the damage from Lucius's skill when an extra Weapon Card was gained through Ten Thousand Things.
    • When Devoted Believer is placed on a deck, the damage is now dealt by the Duelist who cast the effect, not by the card's owner.
      • So if the Rival uses Surprise!, reveals “Devoted Believer” from the Draw Deck, and then puts that card on top of the Draw Deck, the Rival deals 1 Damage to you.
    • Fixed an issue where Finders Keepers+ only added Weapon Cards with Cost 7 or less.
    • Pacifist can now discard What Was a Dagger to gain +3 Gems.
    • Summon Weapon+ now lets you choose and take 1 or 2 cards.
    • Fixed an issue where the “(This turn,) the AP Cost of the next 2 Action Cards you play becomes 0” effect of Starlit Temple+ did not apply to the 2nd card.
    • Fixed an issue where the “You may gain 1 card with Cost 5 or less from the Market to your hand.” effect of A Wish from the Departed* could not be passed.
    • Fixed an issue where an “Evil Spirit” created in the Rival's Discard Pile by Cursed Relic+ was not counted toward ‘the number of cards you created’.
    • Fixed an issue where the “Remove 3 cards from your hand” option of Strange Necklace+ could not be chosen with fewer than 3 cards in hand.
    • Fixed an issue where the AP Cost of Switcheroo+ did not become 0.
    • The Instant effect of Trick Card now also triggers on cards the Rival receives in an exchange through Switcheroo (they are now treated as gained cards).
    • When casting Golden Compass, cards with 0 copies left can no longer be gained from the Market.
    • Fixed issues with Afterimage:
      • In the English version, the card could select itself
      • Cards played together were not counted toward the card count of Unsealing
      • The dotted border stayed on screen
    • Fixed the text of some other card instructions. (Effects are unchanged.)

Matches

  • Standard time limits have changed. (This rule applies immediately to all match modes.)
    • Turn 1: 90 sec. → 120 sec.
    • Turn 2 onward: 20 sec.+70 sec. → 30+70 sec.
  • When damage is dealt multiple times at once, the animation now shows it as consecutive hits.
  • Added a button during “Store Market Cards” to view Neutral Market Cards in full screen.
  • The “special victory” animation is now also shown to the Rival.
  • Fixed Ranked Match issues.
    • Fixed design issues on the candidate character introduction screen.
      • Fixed inconsistent illustration sizes and positions.
      • Fixed character speech bubbles not being centered.
      • Fixed some character lines being too long to display.
    • Adjusted the illustration layout of some characters in the final character introduction.
  • Fixed Friendly issues.
    • Fixed an issue where, when 2 or more Guests joined, the Guest who joined first was kicked.
    • Fixed an issue where the blur effect meant to cover the entire Friendly screen did not apply to some UI elements.
  • Fixed AI Rival issues.
    • Fixed an issue where an AI playing Leon tried to use his skill before the required turn, stalling the match.
    • Fixed an issue where the AI stalled under some special rules.

Quests

  • Fixed an issue where Weekly Quest rewards could not be claimed.

For questions about the update or the game, please reach out on the Team Crescendo Discord.
Thank you for your continued support!

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