MetaVersus WISH Online (Development Build) [260731] Update
A 1v1 deck-building duel between you and me: MetaVersus WISH Online!
Hello, Duelists! This is the MetaVersus development team.
'MetaVersus WISH Online' has just been updated.
Note: MetaVersus WISH Online is currently only accessible and playable for a select group of players. To get access, please visit the Team Crescendo Discord.
Update Details
Match Mode

- Added 3 "Pocket Watch" Consumable items that can be used during matches.
Name Uses Effect Rewind Pocket Watch 3 times per match Undoes your most recent action.
(Actions that can be undone: playing a card, buying a card, Skip Phase)
• The time limit is not rolled back.
• If you cast a Random effect, undo it with this item, and then cast it again, you will get the same result as the first time.Fast-Forward Pocket Watch 3 times per match Card effect animations play 2x faster for the rest of this turn. Extra Time Pocket Watch 2 times per match Adds 30 seconds to the time you have this turn. - During your turn, tap the remaining time to open the Pocket Watch menu, then press the button for the watch you want to use.
- The menu now opens automatically when you are running low on time.
- You cannot use Pocket Watches or open the menu during the Rival's turn.
- Pocket Watches are currently free to use, but once the official service launches, they are planned to become purchasable items that are used up each time you use one.
- If you disconnect during a match, you can now reconnect and continue the match.
- You can return as long as you have not yet received a Forfeit from Idle warnings.
- If you disconnect while a card effect is resolving, the game returns to the state right before the effect was cast and continues from there.
- Added the Ranked Match lobby. (It cannot be played yet, as the content is still in preparation.)
- Improved the Match Mode Guide for Ranked Match and Event Match.
Duelists
- Balance changes have been applied. For details, please see the [260731] MetaVersus WISH Online Balance Adjustment Notice post.
- Yongho
- Improved the detailed implementation of some card effects.
- Updated the Additional Rules instructions.
- Nersern : Set up cards outside the Market so there are 15 → Set up an additional +15 cards outside the Market
- Tibor : Take the “Rage Level marker card” and set it up → Set 'Rage Level' to 0
Visuals/Graphics
- Made the Tutorial and match results screens responsive to different window sizes.
- Skill cast options now show the character's thumbnail and the title "Cast [Name] Skill".
- Shortened the wait time for effect speech bubbles (the bubbles that cover small cards) and card reveal animations.
- Fixed an issue where the left and right edges of the screen were cut off depending on window size.
- Fixed some motion and effect animations that did not follow the "Motion" / "Effects" options in the Graphics settings.
Performance
- The way the game runs has been completely overhauled, making loading and screen transitions faster.
- The download size when connecting has been reduced by more than half.
- Frame rate drops on lower-spec devices have been greatly reduced.
- Frame drops when dragging cards have been reduced by more than 3x.
- Frame drops on the Select Match Mode screen have been reduced by more than 17x.
- Improved how the buy-available indicator and the Market panel are processed, reducing the amount of calculation needed.
Quality of Life
- Added open source notices to Settings.
- Fixed an issue where some full-screen UI would close when tapping outside it instead of the X button.
- Fixed an issue where the notification message at the top of the Friendly lobby appeared in the wrong position.
- Fixed an issue where the time limit display covered the Duelist info / Profile buttons.
Bug Fixes
- Fixed bugs in card effects.
- Torch: Fixed an ordering bug where the card you looked at was drawn again right away.
- Ten Thousand Things: Fixed an issue where card names and illustrations did not appear in the choice UI.
- Fixed an issue in Friendly matches where the Rival still appeared in the lobby after closing their browser.
- Fixed an issue where the lobby music overlapped during the Duelist introduction animation.
- Fixed an issue where battle music overlapped during the Last Turn.
- Fixed an issue where the title screen music cut out each time it looped.
- Fixed an issue where the game froze when the choice UI appeared.
- Fixed 3 issues where the game froze on certain card effects.
- Fixed an issue where hit and healing indicators did not disappear when Effect settings were set to "Minimize".
- Fixed an issue where the checkered pattern used throughout the game periodically fell out of alignment.
- Reduced stuttering on mobile when a character's HP was low.
- Fixed an issue where the width of the choice UI was misaligned depending on window size.
- Fixed various other bugs.
For questions about this update or the game, please reach out on the Team Crescendo Discord.
Thank you for your continued support!
